![]() files with the name nagi = spear fighter tree of classes), but if you’re using a character-specific texture, you can narrow down what you’re looking for via this post which lists the IDs for each character, as character specific textures will have a matching 3 number ID to their corresponding owner (ch#). You’ll have to do some guesswork for a generic texture (e.g. From here, you’re gonna see a lot of files whose names won’t make sense at first. This tutorial will be focusing on the “clothes, armor” case. ![]() Inside the dumped rom, you’re gonna want to find the “bu” folder for files the character wears directly (clothes, armor) and parts of the character’s head (face, hair) or the “bx” folder for things the character indirectly wears (accessories, banners, pauldrons) and things they hold (weapons, shields). With that out of the way, let’s start by finding what you want to edit:
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